By Mauricio Orozco, Mohamad Eid
The time period “haptics” refers back to the technological know-how of sensing and manipulation via contact. a number of disciplines reminiscent of biomechanics, psychophysics, robotics, neuroscience, and software program engineering converge to aid haptics, and customarily, haptic study is completed via 3 groups: the robotics group, the human machine interface neighborhood, and the digital fact community.
This booklet isn't the same as the other booklet that has checked out haptics. The authors deal with haptics as a brand new medium instead of only a area inside of one of many above parts. They describe human haptic conception and interfaces and current basics in haptic rendering and modeling in digital environments. diversified software program architectures for standalone and networked haptic platforms are defined, and the authors display the immense program spectrum of this rising expertise in addition to its accompanying traits. the first aim is to supply a finished assessment and a pragmatic figuring out of haptic applied sciences. An appreciation of the shut dating among the big variety of disciplines that represent a haptic method is a key precept in the direction of with the ability to construct winning collaborative haptic environments.
Structured as a connection with let for quick lodging of the problems involved, this ebook is meant for researchers attracted to learning contact and strength suggestions to be used in technological multimedia platforms in laptop technology, electric engineering, or different similar disciplines. With its novel strategy, it paves the best way for exploring examine developments and demanding situations in such fields as interpersonal conversation, video games, or army applications.
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Extra resources for Haptics Technologies: Bringing Touch to Multimedia (Springer Series on Touch and Haptic Systems)
Four. 2. 2 Haptic Interface procedure . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. three HAVE Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. three. 1 Electromechanical Sensors . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. three. 2 Optical Sensors. . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. three. three Capacitive Sensors . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. three. four Resistive Sensors .. . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. three. five strength Sensors . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. three. 6 pressure Gauge Sensors . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. three. 7 Magnetic Sensors . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. four HAVE Actuators .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. four. 1 Magnetic Levitation units . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . four. four. 2 Nonholonomic units . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . sixty seven sixty seven sixty eight sixty eight 70 seventy one seventy two seventy three seventy three seventy four seventy five seventy five seventy five seventy six seventy seven seventy seven 60 sixty one sixty two sixty six Contents four. five four. 6 four. 7 xiii four. four. three Magnetic Sensors . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . seventy eight four. four. four Parallel Mechanisms .. . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . seventy nine functionality requisites . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . seventy nine four. five. 1 actual Attributes .. . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . seventy nine four. five. 2 Spatial Attributes .. . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . eighty one four. five. three Temporal Attributes .. . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . eighty two state of the art Haptic Interfaces . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . eighty two four. 6. 1 Tactile Interfaces: advertisement improvement . . . . . . . . . . . . . . eighty three four. 6. 2 Tactile Interface learn Prototypes .. .. . . . . . . . . . . . . . . . . . . . 88 four. 6. three Kinesthetic Interfaces .. . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . ninety one four. 6. four learn and improvement Efforts in Kinesthetic Haptic monitors . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . one zero one ultimate Remarks.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . 103 five desktop Haptics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 1 advent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 2 Haptic Rendering Subsystem . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. three Polygon-Based illustration and Scene Graph .. . . . . . . . . . . . . . . . . . . five. four Collision Detection options and Bounding Volumes . . . . . . . . . . . . five. five Penetration intensity (Penalty-Based technique) and Collision Response.. . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. five. 1 Proxy-Based process . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. five. 2 neighborhood Neighbor seek . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. five. three neighborhood Neighbor seek on Vertices . . . . .. . . . . . . . . . . . . . . . . . . . five. five. four neighborhood Neighbor seek on right direction . . . . . . . . . . . . . . . . . . . . five. five. five Triangular Mesh Modeling . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 6 Haptic Rendering of floor homes . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. 7 Haptic Rendering for different illustration Methods.. . . . . . . . . . . . . . . five. eight Haptic Rendering of greater than 3-DOF. . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. nine keep an eye on equipment for Haptic structures . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. nine. 1 Impedance keep watch over structure . . . . . . . .. . . . . . . . . . . . . . . . . . . . five. nine. 2 Feed-Forward Impedance keep watch over structure ..